Ben's Blog

May 24

Witch Doctor Build Update

I’ve made significant progress in Diablo 3 now, so I thought I’d share how my build turned out, and what I’m currently doing. I’m level 51 and have just begun my Hell playthrough.

Skills

Passives

This is how my rotation currently works. As before they’re mapped to W,E,R and Spacebar. Dogs and Gargantuan are pre-cast before encounters, but I otherwise run in and cast Harvest and Mass Confusion before making my escape with Dire Bats and then hurling Firebombs from afar while my pets take the focus of damage.

Gear

Armour has been all about vitality and damage. My DPS was actually higher in early-nightmare but the importance of vitality meant swapping some gear out to increase my health pool and survivability. I’ve amassed a little bit of coin over last night, so I’m going to be trawling the auction house to improve my gear further. I’ll probably update once I’ve done that.

I need pets!

So my plan to not use minions fell in on itself when faced with the higher difficulty of late-nightmare and Hell. It was perhaps pretty inevitable that I would eventually need someone to mitigate the insane amount of damage that gets thrown around in the later difficulties, but at least I have a good deal of direct attacks in combat, meaning it’s certainly not a case of sitting back and watching the pets do all the work as I had feared.

May 18

My Witch Doctor Build (So far)

Just as a point of interest, here’s how I’ve built up my Witch Doctor so far. I’m currently level 30 in act III on my first Normal play through.

Skills

Passives


That can only happen once every 90 seconds but you shouldn’t find yourself in such a compromising position that often at this stage.

This is how I set out the skill bar. They’re mapped to W, E, R and Spacebar for bats. I really recommend this over 1,2,3,4 as I found it way more comfortable. Also, you will really need to turn on elective mode in the options and dig into the combinations of spells that are possible to work out a rotation you find exciting and effective.

Gear

My gear is, for the most part, nothing to write home about. I have a few rare pieces equipped, but most of my yellows from earlier acts have been replaced by better magic items from act III. I have a feeling the real crazy loot will open up in Nightmare and beyond.

Intelligence is the damage-boosting attribute for the Witch Doctor. My priorities have been boosting DPS as much as possible and maintaining a sizeable life pool. Armour is nice too, my level currently reducing damage taken from enemies of my level by 31.16%, but my overall strategy has been “kill enemy before it can hurt you rather than preparing for dealing with its damage”.

Who needs pets?

This has seen me as far as act three with no real issues dealing with anything I’ve come across when soloing, but it is pretty dependant on what gear you’re using.

I’ve never enjoyed micro-managing pets or sitting back while followers do the fun fighting (My Diablo II build was a Necromancer who didn’t summon a single skeleton) so it’s great that the Witch Doctor can hold his own without the help of any minions, and look like a total bad-ass while doing so.

Diablo III is gorgeous.

Diablo III is gorgeous.

May 17

Diablo III

I got Diablo 3.

The servers were sketchy at the start. What online game doesn’t have some issues when millions of people are barging down the front door upon launch? Right now, they’re smooth, and I’m having the best gaming experience of 2012 so far.

Here’s how Jay Wilson addressed the complaints surrounding D3’s online requirement: They don’t see diablo as a single player game. It’s a game focused on co-op and multiplayer, the ability to drop in and out of each other’s game at a moments notice, interaction with the community at large. Swapping items, showing off your new skills to wow your buddies. It can be solo’d, but that’s not the focus of the game. It’s about slaying demons with your friends.

I think that’s an enormously fair line of argument. I’ve never played Diablo alone for any great period, and wouldn’t particularly care to either. The co-operative experience makes it. Would people complain if Left 4 Dead didn’t allow you to play through the campaigns offline with those terrible AI?

Me and a friend playing D3 together. Online.

This is another example of the gaming community reacting to the boogieman of online play. Yes, we’ve been burned before, but that doesn’t mean we should react with knee-jerk outrage whenever a game requires a connection to play.

Diablo 3 allows you to pause when you’re in a server by yourself. That’s more than Diablo 2 via Battlenet ever allowed you to do. The online features of D3 have made the process of getting into a game extraordinarily easy, and if that means occasionally, at 3am, the server will go down for maintenance and I have to do something else (perish the thought!) then I’m okay with it.

I don’t like this article’s suggestion that everyone finds online play to be evil incarnate, and its attempts to stir the pot instead of giving a balanced, reasoned argument.

Also, there are some reports that various features aren’t working in Europe. Achievements are working, as are friends lists and all social features. Only the Auction house has yet to be activated. It’s a completely functional, brilliantly made game. The cinematic are ridiculously good, even for Blizzard.

It’s a shame that because it requires online, some people will be unable to or unwilling to play it. But it requires an adjustment of your perception of what Diablo is. It’s, by Blizzard’s definition (and their word is final because, hey, they’re making it) an ONLINE game.

You can’t play “Online Shooter 2″ at the caravan because the connection is weak? Same idea for Diablo 3. It would be ludicrous to boycott an online-only FPS because of the inability to play it offline, and the same applies here.